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 Traveller's Guide to Major Settlements Across the Realms of Drugoyvia

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Zyro Yuellas
Dual Monarchy (Vestria)
Zyro Yuellas


Posts : 134
Join date : 2012-05-29

Traveller's Guide to Major Settlements Across the Realms of Drugoyvia Empty
PostSubject: Traveller's Guide to Major Settlements Across the Realms of Drugoyvia   Traveller's Guide to Major Settlements Across the Realms of Drugoyvia I_icon_minitime22.05.23 16:13

Herein lies a list of settlements or landmarks handy for your waypoints.


Last edited by Zyro Yuellas on 22.05.23 16:20; edited 1 time in total
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Zyro Yuellas
Dual Monarchy (Vestria)
Zyro Yuellas


Posts : 134
Join date : 2012-05-29

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PostSubject: Re: Traveller's Guide to Major Settlements Across the Realms of Drugoyvia   Traveller's Guide to Major Settlements Across the Realms of Drugoyvia I_icon_minitime22.05.23 16:15

Kingdom of Vestria
Traveller's Guide to Major Settlements Across the Realms of Drugoyvia Map10

Almagest
Also known as "the highest city," Almagest is the seat of power. It was devestated by Keheerathn I's reign and restoration efforts weren't seriously attempted until his grandson's reign.

Tirol
Major trades: minerals, precious metals and precious stones.
Tirol is responsible for the Silbamond's wealth, has the realm's oldest mine.

St. Yuellasburg
Major trades: Shipbuilding and fishing
Main gateway between Vestria and the outer world.

Bleanma
Home to Saffle Textiles and is the site of many conspiracy theories.

Charmridge
Site of major agriculture and feeds most of the Duchy of Kourland. Has access to the river Venen which connects it to Saint Yuellasburg's harbour.

Water Palace
Headquaters of the Lunatics. So named for its mysterious water asthetics.

Bienenkol
Major trades; coal and honey. It was established during the reign of Judas, and as such, many of its digging activity on the surface has mostly died down.

Port Steilkuste
Provides sea access to the Duchy of Ostal and is such named for its steep incline.

Hollentor
Major logging site for Kourland. Sits nestled between the mountains Tofell and Zerkluftet. The Hollentor University is responsible for Vestria's pursuits into the otherside.

Coa
City on the most southern point of Vestria's western coast. The pride of Sutherland is a breadbasket responsible for most of the Kingdom's export of crops to Khrom.

Neu Tassus
Oldest permanent settlement in Vestria and was first founded by the Prophet Nui.
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Sheikh Moctar
Ibesh Sultanate
Sheikh Moctar


Posts : 96
Join date : 2012-05-29

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PostSubject: Re: Traveller's Guide to Major Settlements Across the Realms of Drugoyvia   Traveller's Guide to Major Settlements Across the Realms of Drugoyvia I_icon_minitime22.05.23 20:07

Ibesh Sultanate
Traveller's Guide to Major Settlements Across the Realms of Drugoyvia Sultan10

Ruya City
The fabled capital of the Ibesh, so named for the centuries it has spent gradually sinking into the depths of the marsh. Site of Neazima temple and sustained by the bustling Hifna Harbour to the coast, primary source of the Sultanate's shipbuilding capabilities.

Miqyas Castle
Seat of Emir Imadh, lord of the western reeds. Foremost of the three emirates and renowned as the most defensible structure in the Sultanate.

Sulhufaa Harbour
Seat of Emir Zarqawi, lord of the southern reeds. Constructed mere decades ago, the harbour often serves to fit vessels as they endeavour into the surrounding seas.

Jalmud Castle
Seat of Emir Jabir, lord of the eastern reeds and royal steward to the court of nobility. An impoverished outcropping despite its proximity to the capital, the emirate homes numerous malcontents and resentful veterans.

Eamiqa Town
Major agricultural and lumber supplier to the emirate of Sulhafaa. Produces unprocessed bilum bound for the nearby estates. Administered by Sheikh Abbud.

Burj Heights
Affluent estates estranged from the larger Eamiqa boundaries. Curates the finest stores of bilum exported throughout the northern territories. Administered by Sheikh Moctar.

Bakram Village
Older settlement responsible for transportation of livestock upon large rafts. Reputation for producing the greatest of Ibesh fishermen. Administered by Sheikh Farhan.

Zhurad Village
Major trade hub within the emirate of Miqyas, exporting skins from local wildlife and woven textiles. Administered by Sheikh Akeem.

Nufaya Village
Significant site of much of the Sultanate's mines and quarries. Inhabited by many wanderers from neighbouring Advaria, living under fair taxation. Administered by Sheikh Blasio.

Alsharqarya Village
Rural territory that acts as a distant albeit abundant source of livestock and wheat grown beyond the swamps. Home of the Alsharqarya Artisans. Administered by Sheikh Ehysaad.

Fort Meshta
Isolated fortification monitoring the eastern crannogs.

Mount Haraq
Only volcano known to the Ibesh. Rumoured to be key in the ceremonies of the Hyadina.


Last edited by Sheikh Moctar on 15.07.23 19:12; edited 1 time in total
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Rinalas
Fanhorim-Dûr
Rinalas


Posts : 26
Join date : 2022-07-03

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PostSubject: Re: Traveller's Guide to Major Settlements Across the Realms of Drugoyvia   Traveller's Guide to Major Settlements Across the Realms of Drugoyvia I_icon_minitime26.05.23 9:16

Traveller's Guide to Major Settlements Across the Realms of Drugoyvia Fanmap10

Natural Landmarks:


Fanail: The large tree at the heart of Fanhorim-Dûr. Found when the original refugees from Emanisis had fled captivity, it is now our most revered and sacred landmark. Festivals are held around Fanail, there are climbing competitions to see who can go the highest and the tree is well tended by the Arborers from the Botany Guild.

Jacstow: The river running through Fanhorim-Dûr. Much of the Republic's commerce and prosperity is owed to the Jacstow river. A tour by boat would showcase the nation's innovative use of waterwheels for mechanical power.

Urngor: The name of the mountain in the center of Fanhorim-Dûr that Fanail sits upon.

Wystwood: The wood to the east of Fanhorim-Dûr, in the vale between Urngor and Sutherland. The dead are traditionally buried in Wystwood to nourish the trees there and help them grow. Some claim they've seen spirits and heard the screams in the night of those who have died restlessly.

Tiereld Forest: Forest on the isle west of the Fanhorim-Dûr Grand Port. Nothing spooky has ever happened here.

Stjora Varr: The Fanhorim name for the great ocean of Drugoyvia.

Aldrmond: A hellish land discovered in Turn 287. It is fraught with peril but has brought several new innovations to the Fanhorim, though they are loathe to share this state secret with the other nations.


City Districts:


Okkuminavis: The grand library of Fanhorim-Dûr and the heart of the Academy. The library was built into Urngor to better protect it's stores of knowledge from sunlight and moisture. The construction for the main library took 12 turns but has undergone near-constant renovation since to expand the wings. Copies of all the nation's knowledge can be found within Okkuminavis, accessible to those who know how to find it within it's vast catalogue. The library houses not only tomes but also historical works of art and educational objects such as crystals and maps. If one does manage to find a tome that does not have a copy housed within Okkuminavis, the Fanhorim would pay very well for it.

Staõrheim
: The name given to the district just under Fanail's boughs. Much of the city's commerce and administration is located here. Notable buildings include the council discussion hall, the Arken Glin Exchange, and the country's largest tavern and inn, the Whimsical Bough.

Færødale: The district located at the southern base of Urngor. Home to the most prominent mine and a large number of craftspeople, the clanking of hammers and worksmanship can almost always be heard whilst traveling through Færødale.

Beírgard: Most plentiful agriculture district where the most of the nation's foodstuffs are grown and processed. The area has recently been devastated in turn 282 by a great plague that decimated the population of laborers that resided within the district. The area is in the mend but it will be awhile before our supply of goods in Beírgard has fully recovered.
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